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Sr. Tools Engineer/Rigger

Limit Break
日本
フルタイム
6日前
Senior Tools Engineer/RiggerLocation: Tokyo, Japan
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.  Limit Break founded by global industry leaders in mobile gaming, We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, crypto currency, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The total crypto market capitalization increased by 25 times in a single year. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
About the Role:
Limit Break is looking for an experienced Senior Tools Engineer/Rigger with outstanding technical ability in all aspects of skinning, rigging and tool creation. Along with day-to-day rigging duties, you will need to be self-motivated and driven to find issues and optimisations that push the quality of our characters and creatures.
Responsibilities. What you’ll do:
●      Design, create, test and maintain character/creature animation control rigs.●      Develop techniques to optimise character deformations.●      Collaborate with artists on technical requirements of characters.●      Work with animators to iterate on character control systems.●      Build pipeline tools to optimise art and animation workflows.●      Debug animation-related day-to-day issues.
Requirements. Who you are and what you’ve done: 
●      Strong knowledge of Maya.●      Understanding of Unity and Animation Systems within Unity●      5-7 years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.●      Strong understanding of anatomy, animation and motion.●      Understanding of scripting languages●      Tools development experience skills using Mel/Python/Maya API.●      Experience with organic and mechanical riggingOutstanding communication skills.●      Strong problem-solving skills.Ability to work both independently and as part of a team.
Nice to have. What an ideal candidate looks like:
●      Solid linear algebra.Experience with IK and Procedural Animation Systems.●      Experience in writing Maya plugins.Experience in using cloth and hair simulation systems.●      Experience with facial motion capture set up and riggingC++ experience.●      Experience as a Character Animator.●      Experience in working with, directing and cleaning up motion capture data.●      You are excited to utilize new technologies and design novel games for a new market of players.Apply now:
If you are confident, driven and are looking for an exciting role, this job could be a great opportunity for you. Apply to this posting to explore this new opportunity. This is an international blockchain gaming company that operates regionally, and is opening offices in multiple locations around the globe.We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying. 
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